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Phases 7 to 9 are normally introduced simultaneously, ideally at a point between 14 and 16 years old.Hypnotherapy normally begins at phase 6, ideally sometime between 14 and 17 years of age.Phases 4 and 5 can be introduced at the same time, ideally between 12 and 14 years of age.These 1-2 phases are unnumbered, and are instead known as the Primaris Alpha and Primaris Beta phases. The Belisarean Furnace is presumably introduced during this time as well, but in what order, and at what ideal age, is unknown apparently all three are always introduced across at most 2 steps, so the Furnace is presumably always simultaneous with at least one of the other two. If the Marine is receiving Primaris implants, the Sinew Coils and Magnificat are introduced between Phases 3 and 4, in that order or simultaneously their ideal age is 12-13.Phases 1-3 can be introduced at the same time, ideally between 10 and 12 years of age Phase 1 remains ideal until age 14, but 13-14 are not ideal for Phases 2 or 3.Listed below is the complete set of implants used: Throughout the implantation process the Marine must undergo various forms of conditioning in order for the implanted organs to develop and become part of his physiology. A "geneseed organ" retains this name even when it is spread across multiple implants, such as the Progenoids or Betcher's Gland, and/or is a cybernetic implant rather than an organ in the traditional sense. Because of this, and the fact that each Chapter's gene-seed belongs to that Chapter alone, different Chapters display different characteristics and use different sets of implants and methods of implantation. The 19-22 implanted organs are very complicated, and because several of them only work properly or at all in the presence of other implants, the removal, mutation, or failure of one organ can affect the precise functioning of the others. Most recruits join the ranks as a brother between the ages of 16-18 years. Įven once the organs are implanted they are generally inactive or useless without associated training, hypnotherapy, and chemical treatment.

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When the final implant is in place and the requisite training and hypnotherapy complete, he becomes a full brother. After the organ implantation process begins he becomes a neophyte. If the testing proves successful the recruit becomes an aspirant. Before the process of implantation begins the potential recruit receives tissue compatibility tests and psychological screening. Only a small percentage of people are compatible with the implants and hypno-suggestion necessary to turn them into Marines. They must be male because the geneseed zygotes are keyed to male hormones and genetic structure. Recruits must be fairly young, because implants often do not become fully functional if the recipient has reached a certain level of physical maturity.

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More rarely, certain civilized worlds are also recruited from. Among the most valued traits in a recruit are aggression and psychotic-level killer instinct. Whole gangs of hive scum are sometimes hunted down and captured for recruitment, although chapters typically prefer volunteers. However, hive worlds are considered the ideal source of potential recruits while the populace of the lower levels are often composed of some of the most murderous scum in the human Imperium, more importantly, the higher the population of a world, the higher the chance to find truly impressive individuals. Naturally this makes Death and Feral Worlds prized recruitment grounds, as such harsh and primal conditions produce the best warriors. Recruits are typically chosen from the best warriors among humanity.






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